2016: Our year in review

[b]TL : DR[/b]

[url=https://staticdelivery.nexusmods.com/mods/620/images/3-0-1483036844.jpeg][img]https://staticdelivery.nexusmods.com/images/1441/7018713-1483036746.jpg[/img][/url]

[b]Full article: [/b]

It’s come to that time of year when we prepare to see in the new year, whether it is with the chink of glass with family and friends, an early night in bed or being sat in front of the television/computer. Yep, 2017 is soon to be upon us! So with champagne and leftover Christmas morsels in hand, Michael Buble still blaring out his renditions of well-loved Christmas songs and people preparing to nurse a hangover, I can’t think of a better time to reminisce with our wonderful community over what has happened this past year at Nexus Mods.

While 2016 has been harsh for the sheer number of ‘A’ list celebrity deaths, it has been a very successful year for us.

For starters, we have seen our membership increase by over 2.1 million users in 2016. Our total member count now sits at 12.2 million and growing! We approved 189 new games and their mods to the site and over 92,000 files (including those from GameFront) have been uploaded. We have two new staff members and have seen significant progress in some of our internal projects.

The beginning of the year started with a bang as we were still riding the [url=http://www.nexusmods.com/fallout4/?]Fallout 4[/url] rush. Mods were added to the site at a frantic pace, [url=http://www.nexusmods.com/fallout4/mods/searchresults/?]4,656 Fallout 4 mods[/url] were uploaded in the first quarter alone! It leads all other games for files uploaded between January and October, only being beaten by [url=http://www.nexusmods.com/skyrim/?]Skyrim[/url] on the launch of the [url=http://www.nexusmods.com/skyrimspecialedition/?]Special Edition[/url]. We’re now hosting over 16,000 Fallout 4 files and have had nearly 150 million total downloads.

Other games released during this busy time include ‘[url=http://www.nexusmods.com/dragonsdogma/?]Dragon’s Dogma: Dark Arisen[/url]’, ‘[url=http://www.nexusmods.com/darkestdungeon/?]Darkest Dungeon[/url]’ and ‘[url=http://www.nexusmods.com/xcom2/?]XCOM2[/url],’ all of which received favourable reviews from the critics and have seen an excellent uptake of mods on the site with nearly 2.5 million downloads between them. Dragon’s Dogma and XCOM2 were also added to [url=http://www.nexusmods.com/games/mods/modmanager/?]Nexus Mod Manager[/url], making the addition and management of their mods super easy.

[img width=587,height=323]https://staticdelivery.nexusmods.com/images/1441/7018713-1483029509.png[/img]

March time saw us look long and hard at our [url=http://www.nexusmods.com/games/news/12747/]Ad provider[/url] as we were receiving more “bad ad” reports from the community than usual. We introduced the “Report this ad” functionality under each advert to try and gather more information about our advertising and to ascertain how bad the issue was. Over the course of two months, we saw a significant number of reports (8,500+) come in, and Robin decided enough was enough with the ad provider. We successfully transitioned to our new (and still current) provider and hope that the amount of ‘bad ads’ has dropped considerably for you all. Since then, Robin has written an [url=http://www.nexusmods.com/games/news/13005/?]extensive blog piece[/url] about the ads on Nexus Mods and how you can report them more effectively to us.

[url=http://www.nexusmods.com/darksouls3/?]Dark Souls 3[/url] released to a wave of positive reviews from the gaming media. It is very similar to its predecessors with its level of difficulty and gameplay, and thanks to the bright people in the community getting involved, it is also moddable. It was added to the site in April and has seen over 125 files added to the site.

It was with sadness that we saw the closure of one of the oldest and once most popular download sites on the internet when in April, GameFront closed its website doors for the last time. Luckily we liaised with the folks over at [url=http://archiveteam.org/index.php?title=GameFront]ArchiveTeam[/url] who were working on a project for [url=https://archive.org/]Archive.org[/url] and also with some of the old staff left at Gamefront to ensure that all the mods that were going to get lost in the ether of cyber deletion got moved and catalogued within Nexus Mod’s growing list of games.

Back In May, we decided that we needed to make the ‘file uploader’ both easier to use and far more robust, enabling it to upload files of any size. The old method had led to some users struggling to upload larger files, meaning that users had to contact us to do the uploading of their mods for them. Site programmer, MrMason, set about creating a new uploader that would enable files to be sent in ‘chunks’, meaning that it was more reliable to use, far faster to get your files onto the site and that you could resume your upload should you accidentally (or on purpose) close your browser window.

One of the largest mods we have ever hosted was released to an incredible reception in July, [url=http://www.nexusmods.com/skyrim/mods/77868/?]Enderal: The Shards of Order[/url]. Not only did our community love it (9,192 endorsements and counting), but it also picked up the ‘Best Fan Creation’ at this years ‘The Game Awards’. If that isn’t the sign of a fantastic mod, then I don’t know what is.

[img width=587,height=323]https://staticdelivery.nexusmods.com/images/1441/7018713-1483029637.jpg[/img]

August saw the release of one of the most hotly anticipated games of 2016, Hello Games ‘[url=http://www.nexusmods.com/nomanssky/?]No Man’s Sky[/url]’. To say that the game was a mighty disappointment for many is an understatement. It promised to take you to distant galaxies, a journey through diverse and well-populated planets, a voyage of discovery as you will. Instead, it saw many users clamouring for a refund due to ‘false advertising’ and ‘misleading’ videos and screenshots. However, what seemed like an eternity of silence, ‘Hello Games’ are now releasing large and comprehensive updates to try and draw back in some of its initially huge player base. We may yet see it return to its initial promise of a game of deep exploration and wonder. In the meantime, the community once again stepped up to the task and the site has seen mod authors answer the call for more diversity, population and addressing some of the annoyances of the vanilla game.

On the site side in August, we chose to [url=http://www.nexusmods.com/games/news/12870/?]move our chat platform[/url] from the IP.Board Chat application to [url=http://www.nexusmods.com/games/chat/?]Discord[/url], not only allowing our users to chat via text but also communicate on a range of different voice channels. We saw the average number of users online at any one time rise from approximately 15-20 people to over 2300! The feedback has been exceptionally positive, and it’s great to see our community chatting together.

[img]https://s4.postimg.io/cb6vihid9/chat_discord.jpg[/img]

Robin graciously gave up time one evening in September to be bombarded with questions from you all in an AMA (Ask Me Anything) format. It was a cracking night that saw him asked everything from “What is his favourite lunch?” to “Did he ever expect Nexus Mods to get such a large community?” And everything in between. It’s a [url=http://www.nexusmods.com/games/news/12890/?]good listen/read so be sure to check it out[/url].

[url=http://www.nexusmods.com/skyrim/news/12905/?]Tannin (of Mod Organiser fame)[/url] came on board in September to head up the development team of DuskDweller and Luco81 for our new Nexus Mod Manager, we are well underway with this new application, and we look forward to showing you its progress in the new year.

[img width=587,height=290]https://staticdelivery.nexusmods.com/images/1441/7018713-1483029793.jpg[/img]

[url=http://www.nexusmods.com/skyrim/news/12900/?]Terrorfox1234[/url] joined us in October to look outside of Nexus Mods and to represent us on the wider web. He has also begun to look at our social media presence, and we’ve seen a 29% increase in Twitter followers in just two months. Social media is an area we would like to concentrate on due to its immediacy, and that it grants us the ability to share content with our users quickly and easily.

The huge story of October was the release of [url=http://www.nexusmods.com/skyrimspecialedition/?]Skyrim Special Edition[/url], that saw a resurgence of love for the world of Tamriel. People once again donned their rags to set foot in their beloved Skyrim, just this time, in glorious 64 bit! This surge in users caused a bit of a [url=http://www.nexusmods.com/skyrim/news/12930/?]mini-meltdown at Nexus HQ[/url] due to the sheer number of players coming back to the games.. With our servers begging for mercy it caused a few hiccups and (like an episode of Star Trek) saw us having to reroute resources from elsewhere to keep the sites afloat. We weathered the storm relatively unscathed and saw some outstanding mods appear for the game; our community has been quick to respond by porting over their mods at a dizzying rate.

[img width=587,height=323]https://staticdelivery.nexusmods.com/images/1441/7018713-1483029854.jpg[/img]

Over the course of the year, we have been working diligently behind the scenes on the website redesign. “Be like a duck” is the best way to describe the process as it stands. On the surface, we are making steady progress, and everything is cool, calm and collected. Underneath we are kicking frantically, working hard to get this behemoth of a task completed. Considering the small size of our development team and that they’re regularly pulled away from their work on the redesign to fix issues on the current design, we’re making significant headway. The internal alpha release is ready, and everything is finally slotting into place. Each passing day more bugs are getting squashed and it is becoming more and more feature complete.

After the initial internal testing, we will address anything that we find and then pass it over to our very patient and very helpful focus group to get their feedback. Once they’ve given the redesign some extensive testing we’ll then work on our launch process. We’ll provide more details on that as the time gets nearer.

[img width=587,height=560]https://staticdelivery.nexusmods.com/images/1441/7018713-1483029946.png[/img]

So onwards to the new year and I can already picture it being one of the biggest ever for Nexus Mods. We have the redesign of both the website and the Nexus Mod Manager to look forward too; we have a larger social media presence where we can announce updates, news and giveaways and we have plans to expand our content in new and exciting ways.

So from everyone here at Nexus Mods, we hope you have all had a fantastic 2016 and wish you a very happy New Year.

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Staff Picks – 04 Jan 2017

[img width=600,height=300]https://staticdelivery.nexusmods.com/images/1106/7018713-1483545379.png[/img]

Firstly, a big “Happy New Year” to you all! We hope that you all enjoyed the festive period and are now relaxed, ready and rejuvenated to begin 2017 with some incredible mods.

Today we bring you a few mods that we have tried out over the Christmas break. I have been playing a mix of games, but returned once again to the wasteland in Fallout 4, SirSalami managed to nab himself a bargain with Mass Effect 2 and Terrorfox1234 has been annoying enemies in Skyrim and running away. Today’s guest pick is from our community member arecaidianfox and is a great alternative to ‘Fast Travel’ within Skyrim.

We love to hear your selections, so if you have a mod you would like to submit to the community (not your own), please check out this [url=https://blindjudge.typeform.com/to/e4zbLK]new and handy form[/url]. Please fill out the form completely and ensure that you add some details about the mod and why you have chosen it.  

Just remember that other mods on the site may do roughly the same thing, so keep your eyes peeled and understand that these are just our personal picks. That said, hopefully, you’ll find something you may not have seen before. Who knows, maybe we’ll even learn a little about each other along the way.

[url=http://www.nexusmods.com/games/users/6499047/?]SirSalami[/url]

[img width=600,height=363]https://staticdelivery.nexusmods.com/mods/264/images/62-0-1454853710.jpg[/img]

[size=4]Mod: [url=http://www.nexusmods.com/masseffect2/mods/62/?]ME2Controller[/url][/size]

[size=3]Game: [url=http://www.nexusmods.com/masseffect2/?]Mass Effect 2[/url][/size]

[size=2]Author: [url=http://www.nexusmods.com/games/users/26248944/?]Dybukk[/url][/size]

I thoroughly enjoyed the original Mass Effect but for whatever reason, I had never got around to playing its sequels. Thanks to [s]EA’s generosity[/s] a [url=http://www.polygon.com/2016/12/20/14021238/mass-effect-2-free-pc-origin]clerical mistake[/url], I was lucky enough to score a free copy of Mass Effect 2 from Origin a couple of weeks ago. At that price, I had no more excuses. It was finally time to step back onto the Normandy.

Having played the original on console, I knew I’d be in for a cinematic adventure that’d probably be best experienced on a large screen. For me, that means sitting on the couch and grabbing a gamepad. Inexplicably however and much to my dismay, the PC version does not officially support any console controllers or gamepads.

Thankfully though, by repurposing existing assets and systems present in the console version, this mod has recreated the gamepad experience perfectly allowing every aspect of the game to be accessed from the controller seamlessly. Something that should’ve been included in the original PC port, but I am none-the-less thankful for this quick and elegant solution.

[url=http://www.nexusmods.com/games/users/9950988/?]TerrorFox1234[/url]

[img width=600,height=353]https://staticdelivery.nexusmods.com/mods/1704/images/58637-2-1412200792.jpg[/img]

[size=4]Mod: [url=http://www.nexusmods.com/skyrimspecialedition/mods/7026/?]Follow Me and Swim After Me[/url][/size]

[size=3]Game: [url=http://www.nexusmods.com/skyrimspecialedition/?]Skyrim Special Edition[/url][/size]

[size=2]Author: [url=http://www.nexusmods.com/games/users/213669/?]tonycubed2[/url][/size]

I tend to be drawn to simple mods that change something small, yet make a world of difference. I love mods that feel like they should have been in the game to start, and once you get used to them you almost forget that it’s a feature added by a mod. I’m partially drawn to these types of mods for the obvious QoL factor, but also because they are generally free from compatibility issues as they don’t touch massive amounts of records and assets.

Follow Me and Swim After Me is a perfect example of this. It allows hostile enemies to follow you through doors (this includes following you out of a dungeon), as well as allowing them to pursue you across water. It’s as simple as that, yet the effect it has on gameplay is noticeable. No longer can you swim across the stream, or use the dungeon entrance as a buffer against a tough bandit. Once you’ve gone and pissed them off, you better fight or keep running.

[url=http://www.nexusmods.com/games/users/7018713/?]BlindJudge[/url]

[img width=600,height=363]https://staticdelivery.nexusmods.com/mods/1151/images/13822-1-1464294161.jpg[/img]

[size=4]Mod: [url=http://www.nexusmods.com/fallout4/mods/13822/?]Deadlier Deathclaws[/url][/size]

[size=3]Game: [url=http://www.nexusmods.com/fallout4/?]Fallout 4[/url][/size]

[size=2]Author: [url=http://www.nexusmods.com/games/users/6836118/?]MPankey[/url][/size]

It was a bit of a ‘love it or hate it’ moment at the beginning of Fallout 4 when meeting your first Deathclaw within an hour of beginning the game. Yes, they are pretty spectacular and a highlight of the Wasteland, but seriously Bethesda, that early in the story! Not only do you meet the Deathclaw while you are such a low level, but you also manage to take it down relatively quickly.

The mod I am choosing to begin my staff pick of the New Year is ‘Deadlier Deathclaws’ by ‘MPankey’. To me, it helps restore balance by once again making Deathclaws the creature you want to avoid rather than hunt. Their stats are boosted to make them stronger, harder and more resilient. 19 new varieties of Deathclaw are added into the game with ‘Legendary’ and ‘Ambush’ versions pushing this number higher still. There is now even a Chameleon Deathclaw with the ability to turn invisible; now that is a predator to be wary of.

If you want a real challenge, take a journey to the Western hills of the glowing sea and find ‘The Devil’s Den.’ This new area is a cavern full to the brim with Deathclaws! This mod really does give these creatures the ferocity and stature that they deserve.

(Guest submission)[url=http://www.nexusmods.com/skyrim/users/4142296/?]arecaidianfox[/url]

[img width=600,height=363]https://staticdelivery.nexusmods.com/mods/110/images/64201-0-1444376998.png[/img]

[size=4]Mod: [url=http://www.nexusmods.com/skyrim/mods/64201/?]Skyrim Wayshrines – Immersive Fast Travel – SWIFT[/url][/size]

[size=3]Game: [url=http://www.nexusmods.com/skyrim/?]Skyrim[/url][/size]

[size=2]Author: [url=http://www.nexusmods.com/games/users/19851709/?]Pharros[/url][/size]

This mod is wonderful. A way to fast travel without ‘Fast Travel’, in an immersive way, if I dare to use such a played out description. The mod adds several ‘Wayshrines’ in various locations throughout the game. All of these Wayshrines are connected, and you can instantly teleport between them. This mechanic does two major things:

Firstly, it reintroduces fast travelling to the game in a more organic way. No longer do you just open up a map and point and click. Now you have to journey to find these ‘Wayshrines’ to use them. Leading wonderfully into my second point that discovery and exploration no longer take a back seat to Fast Travel.

This mod is highly configurable via the MCM. Meaning that if you don’t want to discover all the Wayshrines to unlock them, you can do that. If you don’t want to deal with the mod’s Soul Energy and Soul Karma system (used as a “currency” to unlock Wayshrines and pay for using the network) then just toggle it in the menu.

I love this mod as SWIFT solves a major dilemma for me. We go through all this trouble of modding Skyrim, making it look wonderful, beautiful, fantastic and awe-inspiring, a surreal yet completely engrossing experience that has collectively captured our imaginations for the last five years. Then we just Fast Travel past all of it.

SWIFT gives everyone that nice middle ground. For those of you who play hardcore realism with no ‘Fast Travel’, maybe this will be a good way to have more convenience within your game, without breaking the spirit of your experience. For those of you who just Fast Travel everywhere, maybe this mod will give you a better, more integrated way to fast travel, and allow you to see all that work you as a modder and mod authors put into your game. For those like myself, maybe it will do for you what it did for me, and give a clumsy game mechanic a fresh spin, and allow you to play in a happy medium between those two styles. SWIFT does all of this in a way that feels natural within the game, and I love it for that.

[i]Every week, we feature a few mods that have caught our staff’s attention, as well as some that were [b]submitted by you[/b], the Nexus Mods community. If there is a mod you’d like to see on this list, then please check out this [url=https://blindjudge.typeform.com/to/e4zbLK]quick and handy form[/url].

If you haven’t already, feel free to follow us on our social media channels where we’ll keep you up to date with the latest site news, articles and much more.

[url=https://twitter.com/NexusSites?][img]https://staticdelivery.nexusmods.com/images/1059/7018713-1480437404.jpg[/img][/url]  [url=https://www.facebook.com/nexussites/][img]https://staticdelivery.nexusmods.com/images/1059/7018713-1480437515.jpg[/img][/url]

Thanks, and have fun modding![/i]

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Upcoming AMA with Elianora

<img src=”https://staticdelivery.nexusmods.com/images/1470/7018713-1483717985.png” height=”300″ width=”598″/>

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<p>On Sunday the 15th January, we are holding an AMA (Ask Me Anything) with <a href=http://www.nexusmods.com/games/users/3231858/?>Elianora</a>, one of Nexus Mods most prolific mod authors, and creator of some beautiful abodes, armours and gear for the Bethesda games Skyrim, Fallout 4 and Fallout New Vegas. We would love for you to come and be a part of it.</p>

<p>Our previous <a href=http://www.nexusmods.com/games/news/12890/?>AMA with Dark0ne</a>, the owner of Nexus Mods, went down incredibly well with the community and gave people an opportunity to ask whatever they desired. The questions varied wildly from ‘the future of this website’ to ‘his favourite vehicle’ and everything in-between. However, we had a number of comments saying that although some people couldn’t make the date to listen, they would have loved to have submitted a question – so I <a href=https://blindjudge.typeform.com/to/nxLWvx>made a tiny form</a> to do just that for the Elianora AMA.</p>

<div class=”typeform-widget” data-url=”https://blindjudge.typeform.com/to/nxLWvx” data-text=”AMA Questions” style=”width:100%;height:500px;”></div>
<script>(function(){var qs,js,q,s,d=document,gi=d.getElementById,ce=d.createElement,gt=d.getElementsByTagName,id=’typef_orm’,b=’https://s3-eu-west-1.amazonaws.com/share.typeform.com/’;if(!gi.call(d,id)){js=ce.call(d,’script’);js.id=id;js.src=b+’widget.js’;q=gt.call(d,’script’)[0];q.parentNode.insertBefore(js,q)}})()</script>
<div style=”font-family: Sans-Serif;font-size: 12px;color: #999;opacity: 0.5; padding-top: 5px;”></div>
<br/>
<p>This event will be hosted live on <a href=http://www.nexusmods.com/games/chat/?>our Discord server</a> in a dedicated AMA channel. This will be created closer to the event and details on how to join will be given out in a separate news post.</p>

<p>It will be 7 pm UK (UTC) time, translating to the following times in other areas:
9 pm EET / 11 am PST / 1 pm CST / 2 pm EST</p>

<p>If you are not in any of those areas, then check <a href=http://www.worldtimebuddy.com/>http://www.worldtimebuddy.com/</a> for your timezone.</p>

<p>Please put a note in your diary and don’t forget to <a href=https://blindjudge.typeform.com/to/nxLWvx>get those questions in</a>.</p>
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The Sunday Discussion – Jokerine – Prolific modder and lover of Chickens!

[img width=600,height=363]https://i.imgur.com/xMq9LWW.gif[/img]

Todays Sunday Discussion is with the ‘Queen of Chickens’ – [url=http://www.nexusmods.com/games/users/2543917/?]Jokerine[/url]. With (currently) 245 mods on the site, Jokerine really shows that modding can be both addictive and highly enjoyable. Her interview really made me smile because of her passion, her love of memes and getting into modding due to a ‘dare’. Happy Sunday discussion everyone.

[b][color=#ff7700]Firstly I would like to thank you for the time you are giving up to speak to me; it’s most appreciated.[/color][/b]

You’re most welcome! Thank you for having me. I’m honored!

[b][color=#ff7700]If you don’t mind, could you just let us know a little bit about you?[/color][/b]

There isn’t much to say. I’m just a housewife living abroad who spends way too long modding games instead of cooking dinner, haha! I’ve started to keep plenty of ramen noodles on store for those evenings when I can’t chase these darn bugs in the game, and I lose track of time.

I also like to bake cakes, enjoy driving my digital truck on Euro Truck Simulator 2 and walks on the beach, love chickens and look forward to an afternoon of knitting, podcasts, and a hot roasted grain beverage.

[b][color=#ff7700]I have to ask, you have chickens all over your profile, you sign off with chickens, what is the deal with you and chickens!?[/color][/b]

I just find them super quirky and fun! Every chicken seems to have a personality of its own and can get up to really amusing antics. I follow many chicken-themed websites, own a brand-new copy of “Storey’s Guide to Raising Chickens,” and a cool “Just Us Chickens” calendar that I got for free from Amazon. Blame them for encouraging my obsession!

Seriously, however, my dream is to have a few someday in a big, fancy coop. My husband deals with my enthusiasm well enough; he knows that if we got free eggs I could bake him lots of cakes, and I’d spend less time slaving away at the computer 😛

[img width=600,height=343]https://staticdelivery.nexusmods.com/mods/1704/images/57732-2-1409574701.jpg[/img]

[b][color=#ff7700]Before we get into the modding side of things, would you mind telling us all a little bit about your gaming history?[/color][/b]

There truly isn’t much to say. My gaming history is pretty lackluster because I’ve never really had the money to get myself a monster gaming rig, so I’ve never really cared about PLAYING ALL THE GAMES and all that. I tend to be really picky and stick with the things I like and run well on my old laptop.

Checking my Steam purchase history, the very first games I got on Steam back in 2009 were both Half-Life: Blue Shift and Opposing Force. A friend then hooked me up with some leftover The Orange Box games and a copy of Team Fortress 2 (back when you actually had to pay for it). The Half-Life series is what got me into games, although, again, I don’t consider myself much of a “gamer.” I don’t play that many things, I don’t follow the latest tech or stuff like that. I wasn’t even going to get Skyrim, but a friend gifted me a copy as a wedding present.

My gaming weakness is Pokemon, though. It marked my childhood and helped me during some really rough times when family stuff got difficult. I’d hide away in the corner of my room with my GameBoy and run around chasing the little critters.

Tragically, my mother threw out almost all of my Pokemon memorabilia in a fit of drunken rage one day, including my console, all the games I had and my seven sets of trading cards. I only managed to save a copy of The Official Pokémon Handbook (yes, I am that much of a nerd) and a handful of figurines because I had stored them away. When I left my country to live where I currently am, I couldn’t bring the book, but I did bring a couple of my figurines including my favorite, Porygon, who’s wearing a sombrero. I keep him on my desk. And I bought myself a used copy of the Deluxe Collector’s’ Edition of the Official Pokemon Handbook so I could get the poster and hang it on my wall.

The loss of all those much-loved Pokemon-themed thingamabobs, many of which I had bought with my own money, is the only reason I own an old Nintendo DS Lite (which was the first thing I bought with my first salary – poor thing has taken a beating after all these years). I made it my goal to own legitimate copies of all the Pokemon games, and managed to get them all up to White.

Sadly money’s too tight to buy the latest games nowadays, even though I do own a Nintendo 2DS with access to the eShop. I hawkishly check for sales now and then…

[b][color=#ff7700]If you had to try and choose a favourite game, or at least the one you have the fondest memories of, what would it be and why?[/color][/b]

That has to be Mass Effect 2, hands down. I legitimately must’ve sunk 3K hours on it or so, no joke. I’ve played so, so much of it that I remember once finishing the game and immediately going to the main menu to start again. I love the space setting, the conversations, and the chance to make choices. The characters are great, with very human problems and conflicts that I find relatable, especially Jack. She’s definitely my favorite character. I enjoy the combat, too – you can use powers instead of weapons and it’s a cool way to spice things up.

I own physical copies of the three games in the series, including a pre-order of the Collector’s edition of Mass Effect 3, which I may or may not deeply regret now. I just stick with the second. Funnily enough, I never really got into modding it because the process is a bit complicated, what without the official tools and all. I’d mostly just make retextures for it if I could be bothered.

As I said before, I’m not much of a gamer, so when I happened to spot a boxed copy of Mass Effect 2 during a window-shopping trip, I grabbed it because I thought the setting looked cool (and it was 50% off!). I never looked back. Best impulse purchase ever!!!

[b][color=#ff7700]What first attracted you to begin modding? Did you have any previous experience?[/color][/b]

I started with the silly task of wanting to turn everything in Half-Life 2 pink after some friends dared me to it. It was a good chance to learn retexturing, even though the tools were rather clunky and, being a noob, it took me forever to get things right. I wanted to change so much stuff!

I didn’t know what I was doing back then, so I just extracted the textures and played around with them until I figured it out. I made great progress on this texture pack, but eventually lost the files during an HDD crash and couldn’t bring myself to start again. I only have a handful of textures left and some screenshots. I set up a mod page for it here back when I was actively working on it, but looking at it now makes me sad, hah. Perhaps I’ll pick it up again someday.

[img width=600,height=343]https://staticdelivery.nexusmods.com/images/1443/7018713-1483892255.jpg[/img]

[b][color=#ff7700]To further your modding skills you must have to learn a lot new things, what would you say is the best resource to do this?[/color][/b]

In my opinion, the best way to start is to open up an existing mod in the GECK to see how it was done. That’s how I started, wanting to tweak someone’s house mod in Skyrim. That way you can mess around and break things without a worry because you can just redownload the mod and replace your broken mess with it. So just open up that esp and go nuts!

When it comes to videos or tutorials, I guess it depends on the person. Some folks prefer video; others prefer written guides.

Whatever you do, do a search before you ask other modders for help. Chances are someone else already tried to do what you’re doing and figured it out long ago. Try to be proactive!

[b][color=#ff7700]Do you have anyone that you can turn to if you ever get stuck with a particular aspect of mod creation?[/color][/b]

I usually ask on the Nexus forums, but only after I’ve really exhausted all options and my rudimentary knowledge has truly proven to not be up to snuff. I’d like to think I’ve become pretty good at hacking things together and getting away with it, haha! In the particular case of me needing animated meshes I tend to ask my friend [url=http://www.nexusmods.com/games/users/1205226/?]Pixelhate[/url] for help. He’s very patient and can make some amazing things. As always, Pix for Prez! <3

[b][color=#ff7700]As a Mod Author do you check out other Mod Authors to either compare, or learn from?[/color][/b]

Not very often, no. I don’t care much about becoming “the best” so I don’t compare my work against other people’s. Sometimes, if a mod does something interesting, I’ll try my hand at reproducing it, and if I can’t figure it out, I’ll take a look at the mod to see how it’s done. But, beyond that, I like to work on things my way, at my pace, even if it takes forever.

[b][color=#ff7700]Are there any other Mod Authors that you look up to or who inspire you?[/color][/b]

As I said before, my friend Pixelhate is awesome and can really do magic with meshes! Stroti also makes some beautiful resources for Oblivion that I’ve converted to New Vegas. Then there’s Elianora, who does beautiful interior work; Mindboggles, the creature master; Dragbody, who can whip out some incredible armors; Xazomn, the texture Pro, and both Seddon4494 and Ladez, who are always helping people out with scripting.

[b][color=#ff7700]Do you or have you ever worked within a team of modders? If so, how do you divide the work and how do you communicate with one another?[/color][/b]

I tried to participate in “Molag Bal’s Inferno” for Skyrim some time ago, but sadly I just didn’t have enough time. Off the top of my head, I teamed up with DDProductions83 to work on Stratos for Skyrim and with GOLDENTRIANGLES to work on Craftable Placeable Sierra Madre Vending Machines for New Vegas, and in both cases, we worked on things separately and then assembled them together.

I usually tend to prefer to work on my own, though, so I can take the time I always need. I’m slow and rather sickly, so I tend to drop off projects often to pick them up later. I wouldn’t be a very reliable teammate, haha!

[img width=600,height=343]https://staticdelivery.nexusmods.com/mods/130/images/62671-1-1482438548.jpg[/img]

[b][color=#ff7700]You have a prolific amount of mods to your name, where do you get the inspiration to create them?[/color][/b]

I like to think almost everything in a moddable game can be changed, so I think to myself, “Can I do this? Can I get away with that?” and then fire up the editor to test. If I succeed, then I usually come up with a way to use this in a mod because people’s tastes are so varied that I’m sure someone somewhere would be interested in whatever I’m doing at any given time.

Often all it takes is for me to think of something that I like or find funny. Then I stick it in a mod, just for the heck of it. One thing I didn’t get to admit in one of my releases (a cafe for TTW) was that the only reason I made the whole mod (seriously) was to use the sentence “[PLAYERNAME] withdraws coolly” in a conversation. That’s a meme from JoJo’s Bizarre Adventure. Yes, I am a shameless memester, ladies and gentlemen. I don’t know if I should be ashamed or not…

I really enjoy customizing games to suit my tastes, especially by sneaking in references to things I like. For instance, a personal mod I have for New Vegas that is just a bunch of custom food is about 60 MB, and another with collectible clutter is 75 MB. Both of these are highly optimized with low-res textures and use plenty of Texture Sets to avoid including tons of copies of the same mesh, so the fact they somehow went over 10 MB still surprises me. I’m still adding to them now and then.

[b][color=#ff7700]Do you ever plan anything out on paper before committing time and effort into the creation?[/color][/b]

Only dialogue, so I can write out the lines to send to voice actors and figure out the required scripting. Beyond that, I usually get the idea for a mod from somewhere random and mull it over for a while until I got something workable, then launch the editor and go to town. I pretty much just improvise, adding more things as I come up with them and dropping some if I can’t figure out a way to squeeze them in. Then I lose track of how long I’ve spent on the mod and wonder where all these months went…

[b][color=#ff7700]Which of your mods are you most proud of?[/color][/b]

Haha, hard to decide. Hm… This may be an odd choice for people who like my quest mods, but I’d have to go with[url=http://www.nexusmods.com/newvegas/mods/61686/?] Buddy Chicken[/url] for New Vegas.

It’s based on a cool vintage toy of a chicken that I found on an online store while browsing the web for chicken pictures (don’t judge) and fell in love! But my dearly beloved flat-out refused to waste like a month’s worth of groceries on the thing, so I just bookmarked it and checked on it now and then. Eventually, I figured I could ask my friend Xazomn if she could somehow turn the pictures of the toy into textures. I have no idea what sorcery she used, but she managed to make it work. So I put together a misc item to carry around with me in my game and posted a screenshot of it on the imageshare.

My friend Bethjunkie suggested I try to turn it into a companion, and with mindboggles’ help making animations and a custom skeleton for it (instead of rigging it to the sentry bot skeleton like I originally did) Buddy Chicken became a reality. This particular mod shows how much the community can influence mods and bring something awesome together!

[img width=600,height=343]https://staticdelivery.nexusmods.com/mods/130/images/61686-9-1460488058.jpg[/img]

[b][color=#ff7700]Do you keep track of recently released mods? Do you ever look at them and think they would be a good fit towards your mods?[/color][/b]

I check on the Nexus a few times a day, so new mods are hard to miss! I tend to make most of my own mods for my game, though, so I rarely ever install new things unless they’re something I can’t make myself from scratch. I just build on a monster esp where I implement random tweaks and the like, as I’m sure many other people do. Gotta cut down on that load order.

[b][color=#ff7700]Are you able to complete everything yourself or do you ever have to pass things off to other people?[/color][/b]

I wish I were able to do it all, but alas, not the case. I shamefully tend to pass off animated mesh issues to my buddy Pixelhate, although with his tutorials and help I’ve managed to fix up some things on my own. I’m also at a loss when it comes to creating full outfits, although again I’ve been dabbling in accessory creation lately. It’s just a hassle with all the different body mods out there. If you want to make sure your apparel mods work as intended, you either make patches or give your characters a custom race and include all of the assets to make them independent from body mods. So I tend to fish out other people’s apparel to suit my purposes (that sounds wrong!) and go with that. And, of course, there is no chance I can do voice acting myself because I have the world’s worst accent, haha!

Besides that, fortunately, I find myself skilled enough to make new clutter, furniture and basic textures alongside general GECK work such as dialogue and scripting, so I’m not too hopeless and can scrape by. But I’m not an all-encompassing modding machine by any means.

[b][color=#ff7700]How do you take criticism from users? Do you find it useful or frustrating?[/color][/b]

Criticism is fine if it’s respectful. As I said before, I’m not a modding machine, and I make mistakes all the time. So if someone wants to help find bugs or make suggestions that’s alright by me.

However, certain things I simply won’t accept, such as complaints about lore or about the style/scope/direction of a mod. I make what I want, and the beauty of modding is that you can edit stuff to suit your own tastes, so if there’s something I added somewhere you disapprove of it’s easier for you to remove it yourself instead of leaving a message moaning about it and making unreasonable demands.

To give you an idea, I only have three people blocked from my files on the Nexus (and only one is global, the others are file-specific) because they were staggeringly rude so I won’t share them here. Considering the amount of mods I have, I think that’s a pretty low number. Most people around these parts are not doofuses, fortunately.

[b][color=#ff7700]Do you worry about mod compatibility when you develop?[/color][/b]

Not really. 98% of the mods I make start with me wanting them in my own game, so as long as they don’t conflict with anything I have I’m a happy camper. If I wanted to worry about compatibility, I wouldn’t get anything done! New Vegas has been out for a long time, so it makes sense that real estate is at a premium, so to speak.

Fortunately I’ve been lucky enough not to have many compatibility issues with my mods. Two good ways to avoid problems, in my opinion, are to replicate default in-game functions in your own mod if you can (in case other mod messes with the default systems), and to build in places that are out of the way. Another house mod in Goodsprings or Riverwood is bound to have many more conflicts than one near Lake Mead or The Sea of Ghosts.

[b][color=#ff7700]If you could offer any advice to our users who want to get into modding what would it be?[/color][/b]

As I said before, just grab the editor for your mod of choice, open up a mod that you like and look around to see how it’s done. Don’t be afraid to experiment! Keep plenty of backups, and always do a search in your search engine of choice before asking questions, for everyone’s sanity! And, last but not least, be realistic about your expectations. If you want to mod to become an internet star, it may not pan out. There are some modding celebrities out there, yeah, but for most of us, it’s just a hobby. Don’t let arguments, drama and stress sour you out. Just do whatever makes you happy.

[b][color=#ff7700]Thanks again for chatting to us Jokerine, it is most appreciated.[/color][/b]

[img]https://staticdelivery.nexusmods.com/images/1443/7018713-1483892498.jpg[/img]

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Staff Picks – 11 Jan 2017

This week there is quite a diverse range of Staff Picks. SirSalami has found a good option to multi-task within Skyrim; TerrorFox1234 has been looking at add-on mods for the new HUDFramework that was mentioned in a previous weeks pick, and I have gone back to a game (or version of) that I loved many years ago.

We love to hear your selections, so if you have a mod you would like to submit to the community (not your own), please check out this [url=https://blindjudge.typeform.com/to/e4zbLK]new and handy form[/url]. Please fill out the form completely and ensure that you add some details about the mod and why you have chosen it (similar to how we have below).  

Just remember that other mods on the site may do roughly the same thing, so keep your eyes peeled and understand that these are just our personal picks. That said, hopefully, you’ll find something you may not have seen before. Who knows, maybe we’ll even learn a little about each other along the way.

[url=http://www.nexusmods.com/games/users/6499047/?]SirSalami[/url]

[img width=600,height=363]https://staticdelivery.nexusmods.com/mods/110/images/60615-1-1418060246.jpg[/img]

[size=4]Mod: [url=http://www.nexusmods.com/skyrim/mods/46088/?]Read Books Aloud[/url][/size]

[size=3]Game: [url=http://www.nexusmods.com/skyrim/?]Skyrim[/url][/size]

[size=2]Author: [url=http://www.nexusmods.com/games/users/418001/?]sjors boomschors[/url][/size]

Written lore can be a double-edged sword. On one hand, it can bring you deeper into a game world by providing details about the setting and expanding your imagination. On the other, forcing you to read text can really drag down a gameplay session, especially if you have limited playtime. Skyrim especially has so much written lore, it can be daunting to even consider reading them all. This mod however, makes that goal a bit more achievable, at least for me, by adding the ability to have the books read to you.

By default this mod seemingly does nothing on it’s own, requiring you to download various plugins before functioning. The ‘default’ plugin (found in the optional files) contains most or all of the books as spoken by a speech synthesizer. It has a lovely accent and I personally do not mind the very slightly robotic cadence. You can however, find [url=http://www.nexusmods.com/skyrim/mods/60615/?]other plugins[/url] for this mod voiced by many of your fellow community members as well!

My favorite part? With full hotkey support, you can choose to continue the audio even after the book has been closed, allowing you to continue exploring while simultaneously learning more about the world that surrounds you, reminiscent of Bioshock’s audio diaries. Convenient and immersive. Lovely!

[url=http://www.nexusmods.com/games/users/9950988/?]TerrorFox1234[/url]

[img width=600,height=353]https://staticdelivery.nexusmods.com/mods/1151/images/20818-0-1483284290.png[/img]

[size=4]Mod: [url=http://www.nexusmods.com/fallout4/mods/21138/?]Explosives Widget[/url] and [url=http://www.nexusmods.com/fallout4/mods/20818/?]Survival Stats Widget[/url][/size]

[size=3]Game: [url=http://www.nexusmods.com/fallout4/?]Fallout 4[/url][/size]

[size=2]Author: [url=http://www.nexusmods.com/games/users/6719842/?]neanka[/url][/size]

Am I allowed to pick two?! I’m doing it. While they may be completely unrelated in terms of functionality, they are both fantastic examples of what is possible with the [url=http://www.nexusmods.com/fallout4/mods/20309/?]HUDFramework[/url] mod. Both mods come from neanka, the original author of the DEF_UI mods. It seems silly to mention one and not the other.

Explosives Widget gives you a neat little HUD icon, allowing you to track what type of explosive you have equipped and how many you have. It also lets you display a list of all explosive types, along with how many of each you have. These options can be accessed via holotape in game.

Survival Stats Widgets gives you status bars for your hunger, thirst, and fatigue. A settings holotape allows you to toggle a few additional options, as well as scale and reposition the status bars.

I look forward to seeing what else people do with HUDFramework. In the meantime neanka has kicked things off to a good start!

[url=http://www.nexusmods.com/games/users/7018713/?]BlindJudge[/url]

[img width=600,height=363]https://staticdelivery.nexusmods.com/mods/1778/images/1-0-1483976818.png[/img]

[size=4]Mod: [url=http://www.nexusmods.com/stalkercallofchernobyl/mods/1/?]Call of Chernobyl – Full Release[/url][/size]

[size=3]Game: [url=http://www.nexusmods.com/stalkercallofchernobyl/?]S.T.A.L.K.E.R.: Call of Chernobyl[/url][/size]

[size=2]Author: [url=http://www.nexusmods.com/games/users/121440/?]Alundaio[/url][/size]

There is a particular type of game that I seem to fall in love with. It’s glaringly obvious now I come to think of it, as Steam makes a point of shoving it in my face every time I log on with its ‘Discovery Queue’ feature and the ‘Tags recommended for you’ section. Open world, survival based sandbox games!

So when S.T.A.L.K.E.R.: Call of Chernobyl arrived on Nexus Mods, I was one of the first people to download it. I think the original S.T.A.L.K.E.R. games were incredible and far ahead of their time upon release, still holding up relatively well even now. Immersive, frequently tense and often quite jumpy, S.T.A.L.K.E.R. is the Dark Souls version of Fallout with its instadeath approach to exploration and combat.

Sadly, GSC Game World dissolved in 2011 and the chance for a further S.T.A.L.K.E.R. game disappeared alongside. However, this hasn’t stopped a group of like-minded modders banding together to create a sandbox mod for the S.T.A.L.K.E.R.: Call of Pripyat game. Team Epic has created this mod, ‘Call of Chernobyl’ as a labour of love and I’ve already spent a good number of hours back within the Zone. By adding character creation, game modes, and multiple gameplay changes, this mod steers the series in a new and exciting direction, which is only being enhanced with the numerous mods you can find online for it. I recommend you check it out.

(Guest submission)[url=http://www.nexusmods.com/games/users/35993175/?]EmeraldHaze[/url]

[img width=600,height=363]https://staticdelivery.nexusmods.com/mods/130/images/61592-0-1481546108.png[/img]

[size=4]Mod: [url=http://www.nexusmods.com/newvegas/mods/61592/?]JSawyer Ultimate Edition[/url][/size]

[size=3]Game: [url=http://www.nexusmods.com/newvegas/?]Fallout New Vegas[/url][/size]

[size=2]Author: [url=http://www.nexusmods.com/games/users/13822205/?]PushTheWinButton[/url][/size]

What it does: This mod is a cleaned-up and reworked version of JSawyer, which is considered by many to be the “Director’s Cut” for Fallout New Vegas. It utilizes the full power of NVSE and scripting to bring the definitive experience to the player. Bugs fixed, balance remade to be more true to the original design, gameplay tweaked and improved. If you play Fallout New Vegas without this mod – you are doing a disservice to yourself! Scoop it out.

Why is it good: This mod (when used together with YUP) gives Fallout New Vegas the polish it deserves. To paraphrase: “Everything is better, when you experience it with JSawyer Ultimate”.

[i]Every week, we feature a few mods that have caught our staff’s attention, as well as some that were [b]submitted by you[/b], the Nexus Mods community. If there is a mod you’d like to see on this list, then please check out this [url=https://blindjudge.typeform.com/to/e4zbLK]quick and handy form[/url].

If you haven’t already, feel free to follow us on our social media channels where we’ll keep you up to date with the latest site news, articles and much more.

[url=https://twitter.com/NexusSites?][img]https://staticdelivery.nexusmods.com/images/1059/7018713-1480437404.jpg[/img][/url]  [url=https://www.facebook.com/nexussites/][img]https://staticdelivery.nexusmods.com/images/1059/7018713-1480437515.jpg[/img][/url]

Thanks, and have fun modding![/i]

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Staff Picks – 25 Jan 2017

We have some fun ones for you this week, taking into account the comments that we received last week we’ve dug deep and struck some real gems. SirSalami has come across some toy soldiers, TerrorFox1234 is trying his best to blend in, and I’ve been smashing in doors and having a real blast.

We love to hear your selections, so if you have a mod you would like to submit to the community (not your own), please check out this [url=https://blindjudge.typeform.com/to/e4zbLK]new and handy form[/url]. 

Just remember that other mods on the site may do roughly the same thing, so keep your eyes peeled and understand that these are just our personal picks. That said, hopefully, you’ll find something you may not have seen before. Who knows, maybe we’ll even learn a little about each other along the way.

[url=http://www.nexusmods.com/games/users/6499047/?]SirSalami[/url]

[img width=600,height=363]https://staticdelivery.nexusmods.com/mods/1151/images/12553-1-1461898611.jpg[/img]

[size=4]Mod: [url=http://www.nexusmods.com/fallout4/mods/12553/?]ColloseusX’s Toy Soldiers[/url][/size]

[size=3]Game: [url=http://www.nexusmods.com/fallout4/]Fallout 4[/url][/size]

[size=2]Author: [url=http://www.nexusmods.com/games/users/3185490/?]ColloseusX[/url][/size]

Here’s a silly one. This mod adds a set of unique tools to be found outside of Sanctuary that will allow you to spawn miniature minions, simply with the pull of a trigger. Tiny soldiers, synths, aliens, super-mutants, and even deathclaws will all arrive at 1/10th their normal size. These adorable little guys are no less aggressive than their larger counterparts, leading to some pint-sized yet epic battles that are a joy to watch unfold. So grab a bottle of Nuka-cola, spawn a few (or a few dozen) of these little guys, sit back, and watch the fireworks!

I certainly had a good time with this one. As the name suggests, you really do get a feeling like you’re playing with toy soldiers that have sprung to life. Just be sure to back-up your save first as these types of shenanigans could possibly affect the stability of your game.

[url=http://www.nexusmods.com/games/users/9950988/?]TerrorFox1234[/url]

[img width=600,height=363]https://staticdelivery.nexusmods.com/mods/1091/images/415-0-1484712024.png[/img]

[size=4]Mod: [url=http://www.nexusmods.com/metalgearsolidvtpp/mods/415/?]Camo Index UI Display[/url][/size]

[size=3]Game: [url=http://www.nexusmods.com/metalgearsolidvtpp/?]Metal Gear Solid: The Phantom Pain[/url][/size]

[size=2]Author: [url=http://www.nexusmods.com/games/users/32565080/?]CantStoptheBipBop[/url][/size]

I’ve been a long-time fan of the Metal Gear series (we’re pretending that Metal Gear Rising never happened). My favorite game in the series, by far, is Metal Gear Solid 3: Snake Eater. Along with the beautiful level design and interesting characters, it has some of the best stealth gameplay and mechanics ever. One major improvement that MGS3 brought to the table was the Camo Index, which allowed you to monitor your camo rating in real-time. This was based on your position (standing/kneeling/prone), which suit you were wearing (compared to the environment), line-of-sight, and other factors. Combined with the ability to switch your suit at any time, this made for incredible stealth play as you adapted to your environment.

Of course MGS4 brought about the OctoCamo, which acted more like a chameleon’s skin. Press up against a wall, tap a button, and watch the suit change to match the pattern. While this was [i]really effing cool[/i], for some reason it wasn’t as memorable to me. Perhaps because it didn’t require much thinking, whereas in MGS3 you were constantly watching your camo index and considering which suit would work best for certain situations.

In MGS:TPP the OctoCamo was done away with, and the Camo Index returned. It works pretty much identically to MGS3 with two drawbacks. You can’t switch camo instantly (you need to call in an airdrop and wait for it) and the Camo Index is buried in your iDroid, meaning you need to pause the game and navigate through menus to see what your rating is. This mod fixes the latter. While you still may need to deal with the annoyance of waiting for your new suit to drop in, at least you can keep an eye on your Camo Index as you move through a mission (which is still calculated based on your positioning, lighting, sound, line-of-sight, etc).

[url=http://www.nexusmods.com/games/users/7018713/?]BlindJudge[/url]

[img width=600,height=353]https://i.imgur.com/2SzrDIN.gif[/img]

[size=4]Mod: [url=http://www.nexusmods.com/fallout4/mods/21521/?]Splinterz – Breakable Wooden Doors[/url][/size]

[size=3]Game: [url=http://www.nexusmods.com/fallout4/?]Fallout 4[/url][/size]

[size=2]Author: [url=http://www.nexusmods.com/games/users/3153665/?]UlithiumDragon[/url][/size]

[i]”Those pesky-half rotten wooden doors are no longer made out of adamantium and can now be shattered like the soggy toilet paper that they should behave like!” – UlithiumDragon[/i]

It’s so true… there is something to be said when you walk up to a door that has seen a nuclear fallout, 200 years of weathering, storms and multiple mutant/ghoul attacks and it is still totally impervious to any of your weapons. Yes you can take on deathclaws, behemoths and an army of ghouls; but a simple door has you beaten.

Well, thanks to UlithiumDragon that is no longer the case. Now you can take out all your frustration on those pesky wooden barriers, entering properties like something out of an 80’s Arnold Schwarzenegger movie.

(Guest submission)[url=http://www.nexusmods.com/games/users/1861793/?]Everlive[/url]

[img width=600,height=363]https://staticdelivery.nexusmods.com/mods/110/images/55677-2-1404675401.jpg[/img]

[size=4]Mod: [url=http://www.nexusmods.com/skyrim/mods/55677/?]Loot and Degradation[/url][/size]

[size=3]Game: [url=http://www.nexusmods.com/skyrim/]Skyrim[/url][/size]

[size=2]Author: [url=http://www.nexusmods.com/games/users/2463371/?]isoku[/url][/size]

Loot and Degradation brings back Oblivion’s item durability and repair hammers while also utilizing Skyrim’s crafting and tempering systems.

Weapons, shields and armour will now lose durability with use and eventually break. It is very customizable and allows you to decide if items really do break and disappear, if you get scraps from them, if items have to be under “fine” temperment before breaking, if NPCs and followers also have breakable item, and more. The mod also modifies the loot system to add in items that could already have a level of temperment to them.

I like this mod because it adds not only a new level of immersion, but also a real reason to have a back up weapon, armour and clothing underneath your armour. A new level of management so even the best of items have a weak point if you don’t manage it.

[i]Every week, we feature a few mods that have caught our staff’s attention, as well as some that were [b]submitted by you[/b], the Nexus Mods community. If there is a mod you’d like to see on this list, then please check out this [url=https://blindjudge.typeform.com/to/e4zbLK]quick and handy form[/url].

If you haven’t already, feel free to follow us on our social media channels where we’ll keep you up to date with the latest site news, articles and much more.

[url=https://twitter.com/NexusSites?][img]https://staticdelivery.nexusmods.com/images/1059/7018713-1480437404.jpg[/img][/url]  [url=https://www.facebook.com/nexussites/][img]https://staticdelivery.nexusmods.com/images/1059/7018713-1480437515.jpg[/img][/url]

Thanks, and have fun modding![/i]

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